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Ask Tog, November, 1998First PrinciplesThe following principles are fundamental to the design and implementation of effective interfaces, whether for traditional GUI environments or the web. | |||||||||||||||
Bring to the user all the information and tools needed for each step of the process.
Give users some breathing room.
As a simple example, workers, failing status information, will tend to maintain heightened pressure on themselves during slow periods, until the moment the work actually runs out.
This will stress and fatigue them unnecessarily, so that when the next rush occurs, they may be lacking the physical and mental reserves to handle it.
Users should not have to seek out status information.
Even a higher percentage may have temporary alterations in perception of blue under varying conditions.)
(There are, in fact, significant differences in their effects, but those differences have no real effect on design.) While tritanopia is far more rare, it nonetheless rules out dependence on yellow-blue differentiation without secondary cues.
Secondary cues can consist of anything from the subtlety of gray scale differentiation to having a different graphic or different text label associated with each color presented.
The following principles, taken together, offer the designer tremendous latitude in the evolution of a product without seriously disrupting those areas of consistency most important to the user:
"Invisible structures" refers to such invisible objects as Microsoft Word's clever little right border that has all kinds of magical properties, if you ever discover it is there.
No amount of study and debate will substitute.
People cost a lot more money than machines, and while it might appear that increasing machine productivity must result in increasing human productivity, the opposite is often true.
It typically takes more than one second to acquire the zero key.
They do a fast estimate and, given the variability of water content and bacon thickness, end up with as likely a successful result with a lot less dickering up front, again increasing human efficiency.
Since, typically, the highest expense in a business is labor cost.
This lets the new user and the user who just wants to get the job done in the quickest way possible and "no-brainer" way through, while still enabling those who want to explore and play what-if a means to wander farther afield.
Sometimes they want to find out what would happen if they carried out some potentially dangerous action.
A study a few years back showed that people in a hazardous environment make no more mistakes than people in a supportive and more visually obvious environment, but they worked a lot slower and a lot more carefully to avoid making errors.
If you are working with complex transactions using a standard web browser, turn of the menu bar and all of the other irrelevant options, then supply our own landmarks and options.
Fitt's law indicates that the most quickly accessed targets on any computer display are the four corners of the screen, because of their pinning action, and yet they seem to be avoided at all costs by designers.
Use large objects for important functions (Big buttons are faster).
Use the pinning actions of the sides, bottom, top, and corners of your display: A single-row toolbar with tool icons that "bleed" into the edges of the display will be many times faster than a double row of icons with a carefully-applied one-pixel non-clickable edge along the side of the display.
Human-interface objects are not necessarily the same as objects found in object-oriented systems.
In practice, all applications and services, no matter how simple, will display a learning curve.
Usability and learnability are not mutually exclusive.
First, decide which is the most important; then attack both with vigor.
Ease of learning automatically coming at the expense of ease of use is a myth.
It does so, however, not by acting as a transport mechanism, but as a synchronizer: Documents in the desktop briefcase and the briefcase held on portable media are updated automatically when the portable media is inserted in the machine.
Do not trust your young eyes to make size and contrast decisions.
We may need to know:
and myriad other details.
In addition to simply knowing where theyve been, we can also make good use of what theyve done.
Doctors can be 95% of the way through a complex transaction, log off, log in again six weeks later from another part of the world, and the service will ask them if they want to be taken right back to where they were.
Most users cannot and will not build elaborate mental maps and will become lost or tired if expected to do so.
The World Wide Web, for all its pretty screens and fancy buttons, is, in effect, an invisible navigation space.